Brandixo logo Brandixo

We build games that respect your time and intelligence.

Brandixo is an independent studio based in Rome, Italy. We specialize in premium mobile experiences that prioritize tactile feedback, ethical design, and zero-fluff gameplay.

Tactile interaction macro
VISUAL LOOP: IDLE

Partner Filter

Decision Lens

Who We Optimise For

  • Publishers with a portfolio of premium narrative titles
  • Indie devs needing technical mentorship (Unity/Unreal)
  • Brands seeking custom "micro-game" campaigns
  • Talent with portfolios in haptics or adaptive audio

What It Sacrifices

Speed

We refuse rapid prototyping without device testing. This adds 2 weeks to initial concepts but prevents UI drift on launch day.

Scale

We do not support "viral" mechanics. Our games cap social features to prevent toxicity loops.

The Zero-Click Protocol

Before a single menu is drawn, our games are playable. We build a "core loop" stripped of UI chrome—touch gestures only. If it isn't fun with zero clicks, it doesn't get built.

Current Constraints

  • Max Gestures 3
  • Time to Build 24h
  • Test Devices Physical Only
01

Gesture Sandbox

Custom tool mapping touch inputs to haptic patterns. Tests latency on actual silicon, not emulators.

02

Smile Metric

Success isn't completion rate; it's micro-smiles detected during internal playtests.

03

Constraint Kill

Any prototype requiring >3 core gestures is immediately shelved. No exceptions.

04

One-Page Spec

If it doesn't fit on one hand-drawn page, the scope is too big.

Failure Modes

1. The Tutorial Trap

Adding a pop-up tutorial to "teach" the mechanic instead of designing the level to teach it. Avoided by: Removing text overlays entirely in prototypes.

2. Feature Creep

Adding a "pause menu" before the core loop is proven. Avoided by: Hard limit of 3 gestures per session.

3. Audio Fatigue

Constant sound loops that force players to mute. Avoided by: Adaptive audio that reacts to player skill/pace.

Studio Glossary

Frictionless Fun
"Depth without walls." We measure this by 'Time to First Smile'.
Ethical Monetization
"No loot boxes." Premium content only. If it can't be earned by skill, we don't sell it.
Data Minimalism
"Crash logs only." We do not track user behavior for ad targeting. Period.
The 2-Year Commit
"Buy once, play forever." We guarantee compatibility updates for 24 months post-launch.

Work With Us

Choose your path

We operate on specific partnership models to ensure clarity of scope and outcome. Select the lane that matches your intent; we respond within 5 business days.

Publishers

Portfolio review & co-marketing

Indie Developers

Co-dev incubator program

Brands

Custom micro-game experiences

Direct Inquiry

Response time: 5 business days

The Lab

Brandixo Studio
Via Roma 123, 00100
Roma, Italy

Mon - Fri: 09:00 - 18:00 CET
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