Fixed memory leak in image parser
Resolved buffer overflow when handling high-res textures on iOS devices with 3GB RAM. Load times reduced by 18%.
Born in Italy, tempered by code. Brandixo merges the intuitive rhythm of Mediterranean design with rigorous technical precision. Our 'Mediterranean Flow' principle dictates that every gesture—swipe, tap, hold—should feel as natural as a hand gesture across a dinner table.
"We don't count hours; we count iterations. Two weeks of coding, one week of playtesting in a Roman piazza. If it doesn't make a stranger smile, it goes back to the sketch."
We reject the transactional loops of modern mobile gaming. No dark patterns. No psychological traps. Just pure, polished play.
CONCEPT
FINAL
Active development transparency
Resolved buffer overflow when handling high-res textures on iOS devices with 3GB RAM. Load times reduced by 18%.
Adapted swipe thresholds based on beta data. Reduced accidental lane switches during high-speed cornering by 40%.
Basic implementation for 'Gelato Tycoon' progress. Currently local-only; sync triggers on app backgrounding.
Our development process isn't linear. It's a loop of creation, critique, and refinement. We visualize our pipeline as a reactive diagram—hover over the stages to see the specific constraints we apply at each step.
Hover over a stage to see constraints.
Our non-negotiables. Read before installing.
We design for completion, not addiction. No "energy" systems. No forced wait timers. If a session ends, it's because you chose to put the phone down, not because we ran out of your time.
Cosmetic-only purchases. All drop rates are published in plain text in the settings menu. No "premium" currency conversion tricks. One currency, one price.
We don't track you. Analytics are anonymized and aggregated. We don't sell data to third parties. Your save file stays on your device or in your private cloud. Period.
Visual essay of upcoming prototypes
Before we greenlight a concept, it must pass this filter. If it fails more than one, it's a 'No'.
Get exclusive early access to our next prototype. We send 1-2 updates per month. No spam, no newsletters—just playable builds and direct feedback channels.